

- #JBIDWATCHER OUT OF BOUNDS HOW TO#
- #JBIDWATCHER OUT OF BOUNDS UPDATE#
- #JBIDWATCHER OUT OF BOUNDS CODE#
- #JBIDWATCHER OUT OF BOUNDS TRIAL#
While changing the URL to an embed URL works for me, it destroys the user experience of YouTube. I have to click Play, wait for the spinning wheel to disappear, and then click on the video again (as if I want to pause it) to make it play.Īnd as a side note…at this time I recommend just using Firefox for YouTube. Simply change the URL to an embed link in the address bar.Īnd… it get’s even stranger at this point! I found a new way to get these videos to play, which is also a weird work around. This work around seems to have stopped working as of recently, some reported that using the HTML5 player now works, but it doesn't for me.
#JBIDWATCHER OUT OF BOUNDS TRIAL#
So, I left the HTML 5 trial again, and tada - now the videos play - no more "This video is currently unavailable", however weird it is that this worked, I am happy it did Of course, I had not joined the trial, so I joined the trial and checked one of the videos, it still showed me this annoying ""This video is currently unavailable"" message. So, after going through loads of tips and messing around with my chrome plugins and whatnot, I thought this may lead me to something. That was the only thing I haven't tried, as I didn't even know a HTML5 trial existed. Very strange bug… I stumbled upon the solution because someone recommended to leave the HTML5 trial. Once you have (joined and) left the HTML5 trial all videos that used to say "This video is currently unavailable" should play fine.

If you have already joined the HTML5 trial, simply Leave the HTML5 Trial.If you haven't already joined the HTML5 trial, you have to join it now! Also, try loading the video again… it probably won't, but to follow my steps 100%, you have to do it.
#JBIDWATCHER OUT OF BOUNDS UPDATE#
If it doesn't, please read the UPDATE at the bottom of this post… Today, I found the solutions… more or less by accident, and the solution is VERY weird.Īs of recently, this may not work.
#JBIDWATCHER OUT OF BOUNDS HOW TO#
In fact, I have started using Firefox for YouTube, because I was too lazy to find out how to fix this problem in Chrome, after the help page didn't help… Testing in Firefox, all videos played perfectly fine. I checked the flash player version, cleared the browser cache, all with no change. There is a link to a help page, but none of the tips solved the issue for me. EffectUI effects Īnd this also started working when I've added to effects and hook it up in the scene.The last couple of weeks I noticed that more and more YouTube videos would not play in Chrome with a message saying "This video is currently unavailable". The collection was not set up (probably null) in WebGL. This also has got to do with trying to set some object in Start() method and then doing something on them. I've also fixed some issues that was not critical (not crushing WebGL game) but not working properly as expected in playmode.
#JBIDWATCHER OUT OF BOUNDS CODE#
I'm not sure but the field was not set properly with previous code fot WebGL build. I suspect that WebGL build might perform some methods in different order, or maybe the multipleScene loaded together might to do with it. Fixing - so I've added attribute to the field and set it up in editor, dragged the Image into the inspector slot.Then this line below was the cause of the crash public void Set(Module module) The source of the problem was that i set the field that was storing my UI.Image in the Start method and then in some function I've tried to change the color. I think my solution might not be universal but I think there is something going in the Unity gameloop/lifecycle when running WebGL. Contact PPTC to get an event on the calendar. Which was pretty weird because in playmode everything worked ok.įind solution. Was not working was setting the new color for UnityEngine.UI.Image. After 2 hours of builds, comments etc I've found that the code Then I've repeated the steps and digged deeper into SoĪt first I found the script in the scene which when disabled got rid When I've hit button and tried to load UIScene in Addition mode. Go through the painfull process of pinpointing the line of code that Narrow down the line of code that crashes WebGL. I've finally fixed the same error in my project.
